instance ITKE_PORTALTEMPELWALKTHROUGH_ADDON(C_Item)
{
	name = "Rostiger Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Passt zur Tur des";
	text[3] = "Teleportsteins im Portal-Tempel ";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_Greg_ADDON_MIS(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel zur";
	text[3] = "Hutte von Kapitan";
	text[4] = "Greg";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_Addon_Tavern_01(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = "Lous Schlussel";
	text[2] = "Passt zur Kneipe";
	text[3] = "im Banditenlager";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_Addon_Esteban_01(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = "Estebans Schlussel";
	text[2] = "Passt zu der Truhe";
	text[3] = "in seinem Versteck.";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_ORLAN_TELEPORTSTATION(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = "Orlans Schlussel";
	text[2] = "Passt zur Tur der Hohle";
	text[3] = "sudlich seiner Taverne";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_CANYONLIBRARY_HIERARCHY_BOOKS_ADDON(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Hatte der Orkschamane im Orklager";
	text[3] = "vor der Bibliothek der Gelehrten";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_ADDON_BUDDLER_01(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = "Truhenschlussel";
	text[2] = "Aus dem Banditenlager";
	text[3] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_ADDON_SKINNER(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = "Truhenschlussel";
	text[2] = "Skinners Schlussel";
	text[3] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITKE_Addon_Thorus(C_Item)
{
	name = NAME_Key;
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = "Thorus Schlussel";
	text[2] = "Passt zu einer Truhe";
	text[3] = "";
	text[5] = NAME_Value;
	count[5] = value;
};